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Three Gift Shop Basement Fuses

Quick Answer

All three gift-shop fuses are in the basement unlocked with code 1903 after watching Dalton's office recording and speaking with Stella.

All three gift-shop fuses are in the basement unlocked with code 1903 after watching Dalton's office recording and speaking with Stella. At the bottom of the stairs, look straight ahead for the first fuse. The second is farther back and slightly left. Turn left again to find the third. Take them upstairs to the pillar fuse boxes near the office, toys section, and arcade.

This is the Chapter 1 full-game gift shop. It is separate from the theater's single fuse and the later four-fuse Allo hunt. Collecting these three fuses completes the basement retrieval task, but the floodlights also require elevated lever work and a later ground-level activation stage.

Reach the correct basement entrance

First enter the office across the gift-shop area, watch the VHS recording, and complete the conversation with Stella. Her instructions establish the next task: retrieve replacement fuses from the basement and install them in the floodlights.

Leave the office, head right, then turn left at the end to reach the basement entrance. Enter 1903 at its keypad. Use the flashlight downstairs; the basement is a storage space and is harder to read in the dark than the open gift-shop floor.

The code belongs to this basement, not to the employees-only door near the start of the museum. If you are still beside the reception fossils or theater entrance, you are at an earlier objective. Do not search that area for the three floodlight fuses.

Door marked Basement with a keypad mounted beside it

Use the basement entrance reached after the Gift Shop office conversation.

Pick up the three fuses in the basement

Treat the bottom of the stairs as the starting reference. The route is a compact sweep rather than a separate climb through the upper gift shop.

FuseDirection from the basement routeWhat to do next
FirstStraight ahead when you reach the bottomPick it up, then search farther back
SecondFarther back than the first and slightly leftCollect it, then take another left
ThirdLeft again from the second-fuse search areaCollect it before returning upstairs

Do not assume one pickup represents a bundle of all three. Check each location and finish the retrieval before leaving. The next stage is spread across the gift shop, so returning with an incomplete set creates an unnecessary basement trip during the encounter.

The basement also contains a note and a stuffed-animal pedestal. Those are separate from the required electrical components. If you see the pedestal, you have not found an alternate fuse socket; it serves the carried-toy collectible task.

No exact shelf numbers or measured coordinates are established for these pickups. The reliable directions are the stairs, the first forward pickup, and the two successive leftward searches. Use those relationships rather than a guessed cabinet label.

Install them at the three pillars upstairs

Return to the main floor with all three fuses. The installation points are the pillars near the office, the toys section, and the arcade. Benji begins pursuing you during this stage, so identify a destination before running across the open shop.

  1. Find the pillar near the office and complete its fuse installation.
  2. Move to the pillar by the toys section and install another fuse.
  3. Reach the pillar near the arcade and finish the third installation.

Create distance from the pursuer before starting an interaction. Reaching a box while the creature is immediately beside you does not provide a protected pause for the repair. The useful goal is an uninterrupted interaction at each installation, rather than simply touching all three pillars.

The pillars are important later as well. Remember where each sits relative to the office and arcade; the overhead levers correspond to the same lighting system, and the sequence eventually sends you back to the floor controls.

Open fuse box on a Gift Shop pillar beside merchandise shelves

Identify the pillar installation equipment before the separate overhead connections.

Continue after the fuses are installed

Once the three installations are complete, enter the arcade. Go straight through it and turn left at the end to find the vent. The route beyond leads into the elevated section above the gift shop.

The next task is to operate the levers above the three pillars. After finishing that upper route, a vent brings you back into the office. You then return to the ground-level boxes to activate the floodlights while Bronto is in the shop.

These are three distinct states: fuses retrieved, fuses installed, and overhead connections completed. The basement is not where you finish the entire lighting objective. If the game is asking for rafter work, you have moved beyond the basement search.

When a fuse problem is actually a progression problem

Launch-period players have reported a locked basement exit after lighting work, sometimes with levers that no longer respond following a death and respawn. That symptom does not mean there is a fourth basement fuse to find.

Before searching the basement again, compare your current objective with the stage you completed. If only the fuse installations are done, continue through the arcade and upper levers. If all required lighting stages are complete but the exit remains locked, treat it as a possible progression-state problem and record the platform and respawn sequence.

Steam 1.0.9 is the verified full-game baseline, but it does not explicitly name this gift-shop door as fixed. Its correction for a later four-fuse Allo hunt cannot be applied to these three floodlights. Console patch equivalence is also unconfirmed. Keep any reported collision bypass separate from the normal fuse route, and preserve your progress before considering a restart.